Cabinets: Released in Space man art and then in generic black and yellow STERN cabinet

Stern/Konami:  SCRAMBLE
PCB PIN-OUT

Two boards (L-1200-1 and L-1200-2)

CONTROL PANEL
 PIN - WIRE COLOR

COMPONENT SIDE (B) PIN CIRCUIT SIDE (A)

CONTROL PANEL
 PIN - WIRE COLOR

  +12V  1 -5V  
  SPEAKER  2 SPEAKER  
  2 Player Bomb  3 2 Player Laser  
  2 Player Right  4 2 Player Left  
1- WHITE / GREEN 2 Player Start
& Right Bomb 
5 1 Player Start
& Right Laser
3- WHITE / BROWN
  2 Player Up 6 1 Player Left Bomb 2- YELLOW / BLACK
  Service 7 1 Player Laser 5- WHITE / BLUE
8- WHITE / BLACK 1 Player Left 8 1 Player Right 6- WHITE / YELLOW
  2 Player Down 9 1 Player Up 4- WHITE / ORANGE
  Coin 2 10 Coin 1  
  Coin Counter 11 1 Player Down 7- WHITE / RED
    12    
  Blue 13 Green  
  Sync (composite negative) 14 Red  
    15    
  GND 16 GND  
  GND 17 GND  
  +5V 18 +5V  

 

Stern/Konami:  SCRAMBLE
CONTROL PANEL PIN-OUT (12-pin)
1- White / Green- 2 PLAYER / R. BOMB  2- Yellow / Black LEFT BOMB 3- White / Brown- 1 PLAYER / R. LASER
4- White / Orange- MOVE UP  5- White / Blue LEFT LASER 6- White / Yellow MOVE RIGHT
7- White / Red MOVE DOWN 8- White / Black MOVE LEFT 9-  EMPTY
10- Green Ground  11- EMPTY 12- Green/Black GROUND

When using this control panel you can expect the following behavior when these PCBs are played...

THE END - WORKS

SUPER COBRA - WORKS

AMIDAR - WORKS

TURTLES - WORKS

JUNGLER - WORKS

TIME PILOT - WORKS, but fire only works on left side of panel

TIME PILOT '84 - WORKS

LOST TOMB - Controls all wrong

STRATEGY-X - Controls all wrong

MOON WAR - Controls all wrong

TUTANKHAM - Controls all wrong

 

ROM SWAPS

THE END
Inserting "THE END" ROMS into a SCRAMBLE board set
results in a playable game, although the player's missile is invisible.

 

MAME ROM INFO

ROM_START( scrambls )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
ROM_LOAD( "2d", 0x0000, 0x0800, 0xb89207a1 )
ROM_LOAD( "2e", 0x0800, 0x0800, 0xe9b4b9eb )
ROM_LOAD( "2f", 0x1000, 0x0800, 0xa1f14f4c )
ROM_LOAD( "2h", 0x1800, 0x0800, 0x591bc0d9 )
ROM_LOAD( "2j", 0x2000, 0x0800, 0x22f11b6b )
ROM_LOAD( "2l", 0x2800, 0x0800, 0x705ffe49 )
ROM_LOAD( "2m", 0x3000, 0x0800, 0xea26c35c )
ROM_LOAD( "2p", 0x3800, 0x0800, 0x94d8f5e3 )

ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
ROM_LOAD( "5c", 0x0000, 0x0800, 0xbcd297f0 )
ROM_LOAD( "5d", 0x0800, 0x0800, 0xde7912da )
ROM_LOAD( "5e", 0x1000, 0x0800, 0xba2fa933 )

ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "5f", 0x0000, 0x0800, 0x5f30311a )
ROM_LOAD( "5h", 0x0800, 0x0800, 0x516e029e )

ROM_REGION( 0x0020, REGION_PROMS, 0 )
ROM_LOAD( "82s123.6e", 0x0000, 0x0020, 0x4e3caeab )
ROM_END

 

MAME CHEAT.DAT INFO

;This file can be edited with a text editor, but keep the same format:
; all fields are separated by a colon (:)
; -Name of the game (short name) [zip file or directory]
; -No of the CPU usually 0, only different in multiple CPU games
; -Address in Hexadecimal (where to poke)
; -Data to put at this address in hexadecimal (what to poke)
; -Special (see below) usually 000

; [ Scramble ]
scramble:0:4108:05:000:Infinite Lives
scramble:0:4105:FF:000:Infinite Fuel
scramble:0:207E:C9:100:Invincibility
scramble:0:214A:C9:600:Invincibility (2/2)
scramble:0:0000:00:999:[Level 6 = Base ]
scramble:0:411E:05:071:Select current level
scramble:0:411E:05:061:Select next level

; [ Scramble (Stern) ]
scrambls:0:4108:05:000:Infinite Lives
scrambls:0:4105:FF:000:Infinite Fuel
scrambls:0:2680:C9:100:Invincibility
scrambls:0:274C:C9:600:Invincibility (2/2)
scrambls:0:0000:00:999:[Level 6 = Base ]
scrambls:0:411E:05:071:Select current level
scrambls:0:411E:05:061:Select next level

 

; [ End, The ]
theend:0:4002:63:000:Infinite Credits
theend:0:411D:06:000:Infinite Lives
theend:0:4116:30:000:Eggs don't reappear
;Remove after initial use to advance to next level
theend:0:18DB:18:100:Invincibility
theend:0:427C:01:000:Autofire Mode "ON"

; [ End, The (Stern) ]
theends:0:4002:63:000:Infinite Credits
theends:0:411D:06:000:Infinite Lives
theends:0:4116:30:000:Eggs don't reappear
;Remove after initial use to advance to next level
theends:0:1A03:18:100:Invincibility
theends:0:427C:01:000:Autofire Mode "ON"

 

 

; [ Super Cobra ]
scobra:0:8108:05:000:Infinite Lives
scobra:0:8105:FF:000:Infinite Fuel
scobra:0:29F9:C9:100:Invincibility
scobra:0:2B49:C9:600:Invincibility (2/2)
scobra:0:0000:00:999:[Level 11 = Base ]
scobra:0:811E:0A:071:Select current level
scobra:0:811E:0A:061:Select next level

; [ Super Cobra (bootleg) ]
scobrab:0:8108:05:000:Infinite Lives
scobrab:0:8105:FF:000:Infinite Fuel
scobrab:0:29BA:C9:100:Invincibility
scobrab:0:2B0A:C9:600:Invincibility (2/2)
scobrab:0:0000:00:999:[Level 11 = Base ]
scobrab:0:811E:0A:071:Select current level
scobrab:0:811E:0A:061:Select next level

; [ Super Cobra (Stern) ]
scobras:0:8108:05:000:Infinite Lives
scobras:0:8105:FF:000:Infinite Fuel
scobras:0:29BA:C9:100:Invincibility
scobras:0:2B0A:C9:600:Invincibility (2/2)
scobras:0:0000:00:999:[Level 11 = Base ]
scobras:0:811E:0A:071:Select current level
scobras:0:811E:0A:061:Select next level

 

; [ Strategy X (Stern) ]
stratgys:0:8105:FF:000:Infinite Fuel
stratgys:0:8108:08:000:Infinite Lives
stratgys:0:8380:01:000:Invincibility
stratgys:0:83A0:01:500:Invincibility (2/6)
stratgys:0:8065:22:500:Invincibility (3/6)
stratgys:0:8061:18:500:Invincibility (4/6)
stratgys:0:8062:07:500:Invincibility (5/6)
stratgys:0:8066:06:500:Invincibility (6/6)

; [ Strategy X ]
stratgyx:0:8105:FF:000:Infinite Fuel
stratgyx:0:8108:08:000:Infinite Lives
stratgyx:0:8380:01:000:Invincibility
stratgyx:0:83A0:01:500:Invincibility (2/6)
stratgyx:0:8065:22:500:Invincibility (3/6)
stratgyx:0:8061:18:500:Invincibility (4/6)
stratgyx:0:8062:07:500:Invincibility (5/6)
stratgyx:0:8066:06:500:Invincibility (6/6)

 

 

 

; [ Amidar (Scramble hardware) ]
amidars:0:4002:63:000:Infinite Credits
amidars:0:4288:06:000:Infinite Lives
amidars:0:4285:06:000:Infinite Jump
amidars:0:41F5:FF:000:Invincibility
amidars:0:41F6:0A:500:Invincibility (2/2)
amidars:0:4352:FF:000:Always Paint
amidars:0:41F1:01:000:No Monsters/Music

; [ Amidar (Stern) ]
amidaru:0:8002:63:000:Infinite Credits
amidaru:0:8288:06:000:Infinite Lives
amidaru:0:8285:06:000:Infinite Jump
amidaru:0:81F5:FF:000:Invincibility
amidaru:0:81F6:0A:500:Invincibility (2/2)
amidaru:0:81F1:01:000:No Monsters/Music
amidaru:0:8352:FF:000:Always Paint

; [ Amigo ]
amigo:0:8002:63:000:Infinite Credits
amigo:0:8288:06:000:Infinite Lives
amigo:0:8285:06:000:Infinite Jump
amigo:0:81F5:FF:000:Invincibility
amigo:0:81F6:0A:500:Invincibility (2/2)
amigo:0:8352:FF:000:Always Paint
amigo:0:81F1:01:000:No Monsters/Music

 

; [ Turtles ]
turtles:0:8630:09:000:Infinite Lives
turtles:0:8637:63:000:Infinite Bombs

 

; [ Jungler ]
jungler:0:9904:08:000:Invincibility
jungler:0:9F00:04:000:Infinite Lives PL1
jungler:0:9F40:04:000:Infinite Lives PL2

; [ Jungler (Stern) ]
junglers:0:9904:08:000:Invincibility
junglers:0:9F00:04:000:Infinite Lives PL1
junglers:0:9F40:04:000:Infinite Lives PL2

 

; [ Lost Tomb (hard) ]
losttmbh:0:868D:50:000:Infinite Time
losttmbh:0:84C6:E0:500:Infinite Time (2/2)
losttmbh:0:8617:06:000:Infinite Lives
losttmbh:0:8618:08:000:Infinite Ammo
losttmbh:0:861B:02:000:Infinite Zapper
losttmbh:0:0000:00:999:[See the Dip Switch Menu to ]
losttmbh:0:0000:00:999:[enable Invincibility. ]
losttmbh:0:861C:0C:072:Select next Level:Use before stair room
losttmbh:0:861D:5B:072:Select next Room:Use before stair room

; [ Lost Tomb (easy) ]
losttomb:0:868D:50:000:Infinite Time
losttomb:0:84C6:E0:500:Infinite Time (2/2)
losttomb:0:8617:06:000:Infinite Lives
losttomb:0:8618:08:000:Infinite Ammo
losttomb:0:861B:02:000:Infinite Zapper
losttomb:0:0000:00:999:[See the Dip Switch Menu to ]
losttomb:0:0000:00:999:[enable Invincibility. ]
losttomb:0:861C:0C:072:Select next Level:Use before stair room
losttomb:0:861D:5B:072:Select next Room:Use before stair room

 

; [ Moonwar ]
moonwar:0:8744:09:000:Infinite Lives
moonwar:0:8758:99:000:Infinite Fuel
moonwar:0:875A:99:000:Infinite Shields

; [ Moonwar (older) ]
moonwara:0:8744:09:000:Infinite Lives
moonwara:0:8758:99:000:Infinite Fuel
moonwara:0:875A:99:000:Infinite Shields

 

; [ Tutankham ]
tutankhm:0:8880:05:000:Infinite Lives
tutankhm:0:8882:06:000:Infinite Bombs
tutankhm:0:886D:FF:000:Infinite Time
tutankhm:0:8885:01:000:Always have key
tutankhm:0:8885:01:000:Always have a Key
tutankhm:0:8885:01:001:Get a Key Now!

; [ Tutankham (Stern) ]
tutankst:0:8880:05:000:Infinite Lives
tutankst:0:8882:06:000:Infinite Bombs
tutankst:0:886D:FF:000:Infinite Time
tutankst:0:8885:01:000:Always have a Key
tutankst:0:8885:01:001:Get a Key Now!

 

 

 

MAME HISCORE.DAT INFO

; <gamename>:
; <cpu>:<address>:<length>:<value to wait for
; in the first byte/word>:<value to wait for in the last byte/word>
; [repeat the above as many times as necessary]

scramble:
scrambls:
0:4200:1e:00:01  (HIGH SCORE TABLE - 30 BYTES - 10 HIGH SCORES - 3 BYTES EACH)
0:40a8:03:00:01  (TOP OF SCREEN HIGH SCORE - 3 BYTES - 1 HIGH SCORE)

 

theend:
theends:
0:43c0:0f:00:00  (15 BYTES - 5 HIGH SCORES - 3 BYTES EACH)
0:40a8:03:00:00  (TOP OF SCREEN HIGH SCORE - 3 BYTES - 1 HIGH SCORE)

stratgyx:
stratgys:
0:80a8:3:00:00   (TOP OF SCREEN HIGH SCORE - 3 BYTES - 1 HIGH SCORE)
0:81c0:1e:00:00  (HIGH SCORE TABLE - 30 BYTES - 10 HIGH SCORES - 3 BYTES EACH)
0:81dc:1:13:13   (?)

scobra:
scobras:
0:8200:1e:00:01  (HIGH SCORE TABLE - 30 BYTES - 10 HIGH SCORES - 3 BYTES EACH)
0:80a8:03:00:01  (TOP OF SCREEN HIGH SCORE - 3 BYTES - 1 HIGH SCORE)

turtles:
turpin:
600:
0:8200:1e:00:00  (HIGH SCORE TABLE - 30 BYTES - 10 HIGH SCORES - 3 BYTES EACH)
0:80a8:3:00:00   (TOP OF SCREEN HIGH SCORE - 3 BYTES - 1 HIGH SCORE)
0:9340:1:01:01   (?)

amidar:
amidaru:
amidaro:
amigo:
0:8200:1e:00:01  (HIGH SCORE TABLE - 30 BYTES - 10 HIGH SCORES - 3 BYTES EACH)
0:80a8:3:00:01   (TOP OF SCREEN HIGH SCORE - 3 BYTES - 1 HIGH SCORE)

 

jungler:
junglers:
0:9940:a0:00:5b   (HIGH SCORE TABLE - 160 BYTES - 10 HIGH SCORES - 16 BYTES EACH)
0:991c:3:00:02    (TOP OF SCREEN HIGH SCORE - 3 BYTES - 1 HIGH SCORE)

;(lost tomb (easy)) and clones (by GeoMan)
losttomb:
losttmbh:
0:8110:50:03:00   (80 BYTES)

;Moonwar and clones (by GeoMan)
moonwar:
moonwara:
0:80f2:3c:02:4c   (60 BYTES)

 

;********tutankhm.c
tutankhm:
tutankst:
0:88a9:31:03:01
0:88a6:3:03:40

;********timeplt.c
timeplt:
timepltc:
spaceplt:
0:ab08:28:00:f1
0:a98b:3:00:01